From the very beginning of Campaign 4, fresh DM Brennan Mulligan has kept viewers on edge with rich lore, a diverse cast of characters, and a gripping narrative showcasing angels, fiends, and sinister influences increasing in influence within the urban setting.
Note: Spoilers for the latest installment of this adventure lie ahead.
The Soldiers Table Revealed
The third episode finished on a huge suspense moment and introduced the premier party of adventurers who will split off from the primary party to begin their independent quest, apart from the remaining groups.
This warrior group includes Teor Pridesire (portrayed by Travis), the nimble rogue (Laura), the strong-willed figure (Whitney), the cleric (the player), and Kattigan (the actor).
Why Split the Party?
With an extensive roster, it was evident from the beginning that having everyone at a single group would be impossible.
Hence, the first four episodes of the new season serve as an Prelude, connecting the characters’ stories before branching into three smaller tables: Soldiers, Planners, and Seekers.
Characteristics of the Soldiers Table
Per Brennan Lee Mulligan, the combat-focused party is for players who prefer a typically action-packed battle-oriented story mode where diplomatic options are few and far between.
At first glance, characters like the reluctant priest the cleric might seem out of place, but the developments of the third episode show why these particular heroes are ideally matched for the combat party.
Reasons to Leave
To begin with, the team understands precisely where to head next after a violent first encounter with the antagonists.
Casimir of the deceased character—whose death started the campaign’s events—used the enemy for his own means, breaking into the hidden lair, striking the rogue, and swiping all the enchanted items to dispose of.
The traitor then paid off his obligations and ran away to a secure base in Gormalay, Timmony, above the city, with Cyd hot on his heels.
Character Drivers
Secondly, each character has a specific drive to exit the urban setting:
- The rogue, as the close ally and closest confidant, wants retribution.
- The knowledgeable figure has experience in the region and advises that it is a dangerous environment.
- Tyranny and Wicander, having disobeyed his relatives’ demands to kill Teor and instead saved him, have no safe haven.
- However, their position as prominent individuals in the powerful family could assist the party enter locations they usually can’t.
- Moreover, The fighter vowed a eternal obligation to The cleric for his salvation and will now accompany him anywhere.
Fugitives
Finally, all of them are hunted by the rulers that control the setting for a multiple motives, making remaining behind no longer safe:
- Thimble and The hero are known criminals.
- The warrior and Wicander betrayed the influential house and the legion of demons they are partnered with.
- The target is targeted for elimination by the clan.
This leaves them no alternative but to travel to Timmony in pursuit of the antagonist.
Upcoming Developments
From the latest episode’s Cooldown, we discover that the Soldiers table will be absent next week, leaving the other eight players to form the Seekers and Schemers groups.
Audiences can look forward to finding out which players will be in which group in Campaign 4’s final introductory chapter, streaming live on October 24.